SCALE FOR RATINGS
10 - Essential
9 - Superb
8 - Great
7 - Good
6 - Fair
5 - Mediocre
4 - Poor
3 - Bad
2 - Terrible
1 - Abysmal
CRITERIA FOR RATINGS
STRATEGY
The plan that a player uses in a game
DEPTH
The depth of a game is measured by the amount and complexity of player relevant decisions to make and how these will impact future decisions, player's and opponents'.
PLAYER INTERACTION
The degree and frequency with which players can affect each other during a game
REPLAYABILITY
A game’s capacity to remain entertaining after several playing sessions
THEME INTEGRATION
How well the topic of a game is integrated with the mechanics and bits
LUCK FACTOR
How luck (randomness) impacts the player's chances to win a game and/or affect his/her plans along the game
ORIGINALITY
Every time I learn a new game I wonder how its designer could think about something that wasn't invented before, especially when there are thousands of games out there!
COMPONENTS QUALITY
The assorted components used to play a game
RULES
I bet rules are one of the most unnoticeable aspect when reviewing a game. However, I take it into consideration as it may slightly affect the enjoyment of the game.
FUN FACTOR
Personal criteria based upon playing almost any type of game understanding that I don't have the same kind of fun with each.
10 - Essential
9 - Superb
8 - Great
7 - Good
6 - Fair
5 - Mediocre
4 - Poor
3 - Bad
2 - Terrible
1 - Abysmal
CRITERIA FOR RATINGS
STRATEGY
The plan that a player uses in a game
DEPTH
The depth of a game is measured by the amount and complexity of player relevant decisions to make and how these will impact future decisions, player's and opponents'.
PLAYER INTERACTION
The degree and frequency with which players can affect each other during a game
REPLAYABILITY
A game’s capacity to remain entertaining after several playing sessions
THEME INTEGRATION
How well the topic of a game is integrated with the mechanics and bits
LUCK FACTOR
How luck (randomness) impacts the player's chances to win a game and/or affect his/her plans along the game
ORIGINALITY
Every time I learn a new game I wonder how its designer could think about something that wasn't invented before, especially when there are thousands of games out there!
COMPONENTS QUALITY
The assorted components used to play a game
RULES
I bet rules are one of the most unnoticeable aspect when reviewing a game. However, I take it into consideration as it may slightly affect the enjoyment of the game.
FUN FACTOR
Personal criteria based upon playing almost any type of game understanding that I don't have the same kind of fun with each.